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Forging Darkness
Page history last edited by Anonymous 3 yrs ago
| A fantastic new role-playing adventure module in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The epic story continues as the players go on a quest to collect three ingredients that they will use to forge a magic coin to defeat an evil wizard. Which will be more dangerous to collect, the mysterious diamond touched by death, the blood of an outsider spilled by a coward or a blue dragon’s breath? Forging Darkness is an official Dungeons and Dragons adventure for 3rd to 4th level characters. Players need not have completed the first adventure in the story series to enjoy this one. |
- Snowfall 9th, 744: Ah, Let's Go Shopping; WHAT Do We Have To GET?!?!?! - 12 Dire rats, 1 The Thing in the Crypt
- Snowfall 10th, 744: Session 18 - Dealing with town, 2 Octopi
- Snowfall 25th, 744: Session 19 - 1 Giant Ant Lion, Crone in the Sand, 3 Vampire Cactus, Negotiate with Blue Dragon, 4 Mites, 4 Mites
- Famine 7th, 744: Session 20 - 19 Mites, 20 Mites, 20 Mites, 1 Mites, Negotiate with Blue Dragon
- Famine 12th, 744: Session 21 - 1 Allip, 1 Camel, 2 Skeletons, City Guards at Port, Refro
- Famine 12th, 744: Session 22 - Finding a Coward, 1 Crocodile, 1 Grymbyune, 8 Orcs
- Famine 26th, 744: Session 23 - Dealing with Milead, 1 Hellcat
- Renewal 1st, 745: Session 24 - 12 Thugs, Dealing with Sooloe, 1 Tooria, 1 Haffen, 1 Ooria, 1 Sergeant Sooloe, 6 Thugs
- Renewal 3rd, 745: Session 25 - 1 Heng, 1 Drelsor, 2 Human Mercenaries, 2 Half-Orcs, 2 Snipers, 1 Ooria, 10 City Militia, Complete the coin, Owner of the Coin
Forging Darkness
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