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Shaedra

Page history last edited by Bill "the DM" 2 yrs ago

 

Shaedra Half-Elf Pal13 
Character Race Class(es) 
Lawful Good Calamassi 13 
78,209 / 91,000
   
Alignment Deity Level Experience Penalty 
Female 32 Med. 5' 7" 115 lbs. Pale Auburn Hazel Right
Gender Age Size Height Weight Skin Hair Eyes Handedness
 
ABILITY SCORES SAVING THROWS HIT POINTS102
 SCOREMOD TEMP SCORETEMP MOD TOTAL BASE SAVE ABI MOD MAGIC MOD MISC MOD TEMP MOD SPEEDMAX LOADMAX DEXCHECK PENALTYRUN
STR
 
16
+3    
FORT
(CON)
15
=
8
+
2
+
11
+
42
+
 
 
SPEED
 L
40
76
-
-
x4
DEX
 
14
+2    
REF
(DEX)
11
=
4
+
2
+
11
+
42
+
 
 30 M
30
153
+3
-3
x4
CON
 
14
+2    
WILL
(WIS)
12
=
4
+
3
+
11
+
42
+
 
 H
30
230
+1
-6
x4
INT
 
11
+0    
MISC SAVING THROW MODIFIERS / IMMUNITIES
 
LIFT OVERHEAD
 
LIFT OFF GROUND
 
PUSH / DRAG
WIS
 
16
+3    1 +1 Cloak of Resistance

2 +Cha Mod - Paladin Class Ability - Divine Grace

 
230
 
460
 
1150
CHA
 
19
+4     
1 x MAX LOAD
 
2 x MAX LOAD
 
5 x MAX LOAD
 
ARMOR CLASS
22
=
10
+
3
+
 
+
2
+
0
+
51
 
ARMOR & PROTECTION
TYPE
ARMOR BONUS
MAX DEX
CHECK PEN
SPELL FAIL
MAX SPEED
WGT LBS
 
NORMAL
 
ARMOR BONUS
 
SHIELD BONUS
 
DEX MOD
 
SIZE MOD
 
MISC MOD
 +5 Hide
Medium
+3
4
-3
20%
20
25
 
22
 
20
 
MISC AC MODS.
         
 
WITHOUT SHIELD
 
FLAT FOOTED
 DEFLECTION BONUS
22
NATURAL ARMOR          
   
12
 1 +5 Hide

2 +2 Ring of Protection

         
 
VS TOUCH ATTACS
  
PROFICIENCIES LIGHT MEDIUM HEAVY ARMOR SHIELD TOWER SHIELD
 
INITIATIVE
+6
=
2
+
41
 
ATTACK BONUSES
 
BASE ATTACK BONUS
13/8/3 
MISC ATTACK MODS.
 
MISC INITIATIVE MODS.
 
DEX MOD
 
MISC MOD
 
TOTAL ATTACK BONUS
 
BASE ATTACK BONUS
 
ABI MOD
 
SIZE MOD
 
MISC MOD
 
TEMP MOD
  
1 +4 Improved Initiative Feat 
MELEE
(STR)
16/11/6
=
13/8/3
+
3
+
0
+
 
+
 
 
 
RANGED
(DEX)
15/10/5
=
13/8/3
+
2
+
0
+
 
+
 
 
 
UNARMED
(STR)
16/11/6
=
13/8/3
+
3
+
0
+
 
+
 
 
 
GRAPPLE
(STR)
16/11/6
=
13/8/3
+
3
+
0
+
 
+
 
 
 
WEAPONS
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
SIZE
TYPE
WGT LBS
NOTES
+3 Flaming Burst Greatsword
+3
2D6+7
17-20/x2
-
M
S
15
+1D6 fire on normal hit, additional +1D10 fire on critical hit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
WEAPON PROFICIENCIES
SIMPLE MARTIAL
 
AMMUNITION & CHARGES
TOTAL
CROSS OFF
 
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□
FEATS
 
Improved Initiative  
Mounted Combat  
Ride-By Attack  
Improved Critical (Greatsword)  
Power Attack  
   
   
SKILLS
 
MAXIMUM RANKS
16
 
8
CHECK PENALTY
-3
or
0
 
RACIAL & CLASS FEATURES
 
 
CLASS
 
CROSS CLASS
 
ARMOR
 
WGT
 Size: Medium

Base Speed: 30 feet

● Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.

Low-Light Vision

● +1 racial bonus on Listen, Search, and Spot checks.

● +2 racial bonus on Diplomacy and Gather Information checks.

Elven Blood: For all effects related to race, a half-elf is considered an elf.

Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).

Favored Class: Any


Weapon and Armor Proficiency: All simple and martial weapons, all types of armor (heavy, medium, and light), and shields (except tower shields).

Aura of Good (Ex): (see the Detect Good spell), power level is 12 (Paladin level)

Detect Evil (Sp): At will, can use Detect Evil, as the spell.

Smite Evil (Su): 3/day, adding +4 (Charisma bonus) to attack roll and dealing 12 (Paladin level) extra points of damage.

Divine Grace (Su): +4 (Charisma bonus) bonus on all saving throws.

Lay on Hands (Su): 52HP/day (Paladin Level x Charisma bonus) healing of wounds and/or damage to undead creatures

Aura of Courage (Su): immune to fear (magical or otherwise) and allies within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.

Divine Health (Ex): immune to all diseases, including supernatural and magical diseases.

Turn Undead (Su): 7/day as a cleric of level 10

Spells: ability to cast divine spells with the DC for a saving throw against a spell being 10 + the spell level + 3 (Wisdom Bonus) and a caster level of 6 (half Paladin level)

Special Mount (Sp): 1/day, as a full-round action, can call mount from the celestial as the equivalent of a spell of 4th (1/3 Paladin level) level. The mount immediately appears adjacent to the paladin and remains for 26 hours; it may be dismissed at any time as a free action.

Remove Disease (Sp): 3/week can produce a remove disease effect, as the spell

Code of Conduct: must be of lawful good alignment and loses all paladin class abilities if she ever willingly commits an evil act. Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.

Associates: may adventure with characters of any good or neutral alignment, will never knowingly associate with evil characters, nor will continue an association with someone who consistently offends her moral code and may only accept henchmen, followers, or cohorts who are lawful good.

 
SKILL MOD
 
RANKS
 
ABILITY MOD
 
MISC MOD
KEY ABILITY
CLASS SKILL
 
Appraise
+4
=
0
+
0
+
 
INT
 
 
Autohypnosis
n/a
=
0
+
+3
+
 
WIS
 
Balance 1,a
-1
=
0
+
+2
+
-3
DEX
 
Bluff
+4
=
0
+
+4
+
 
CHA
 
Climb 1,a
+0
=
0
+
+3
+
-3
STR
 
Concentration
+2
=
0
+
+2
+
 
CON
 
Craft ()
+0
=
0
+
+0
+
 
INT
 
 
Decipher Script
n/a
=
0
+
+0
+
 
INT
 
Diplomacy
+4
=
0
+
+4
+
 
CHA
 
 
Disable Device
n/a
=
0
+
+0
+
 
INT
 
Disguise
+4
=
0
+
+4
+
 
CHA
 
Escape Artist 1,a
-3
=
0
+
+2
+
-3
DEX
 
Forgery
+0
=
0
+
+0
+
 
INT
 
Gather Information
+4
=
0
+
+4
+
 
CHA
 
 
Handle Animal
+4
=
0
+
+4
+
 
CHA
 
Heal
+3
=
0
+
+3
+
 
WIS
 
Hide 1,a
-1
=
0
+
+2
+
-3
DEX
 
Intimidate
+4
=
0
+
+4
+
 
CHA
 
Jump 1,a
+0
=
0
+
+3
+
-3
STR
 
 
Knowledge (Nobility/Royalty)
n/a
=
0
+
+0
+
 
INT
 
 
Knowledge (Religion)
+4
=
4
+
+0
+
 
INT
 
Listen
+3
=
0
+
+3
+
 
WIS
 
Move Silently 1,a
-1
=
0
+
+2
+
-3
DEX
 
 
Open Lock
n/a
=
0
+
+2
+
 
DEX
 
Perform ()
+4
=
0
+
+4
+
 
CHA
 
 
Profession (Guide)
+4
=
1
+
+3
+
 
WIS
 
 
Psicraft
n/a
=
0
+
+0
+
 
DEX
 
Ride
+17
=
15
+
+2
+
 
DEX
 
Search
+0
=
0
+
+0
+
 
INT
 
Sense Motive
+3
=
0
+
+3
+
 
WIS
 
 
Sleight of Hand 1,a
n/a
=
0
+
+2
+
-3
DEX
 
 
Spellcraft
n/a
=
0
+
+0
+
 
INT
 
Spot
+3
=
0
+
+3
+
 
WIS
 
Survival
+3
=
0
+
+3
+
 
WIS
 
Swim 2,a
-3
=
0
+
+3
+
-6
STR
 
 
Tumble 1,a
n/a
=
0
+
+2
+
-3
DEX
 
 
Use Magic Device
n/a
=
0
+
+4
+
 
CHA
 
 
Use Psionic Device
n/a
=
0
+
+4
+
 
CHA
 
Use Rope
+2
=
0
+
+2
+
 
DEX
 
 
SKILL NOTES
  
LANGUAGES
1 Armor Check Penalty, if any, applies.a Armor Check Penalty for wearing Hide Elven
2 Double penalty for Swim.  Merchant's Tongue
    
    
    
    
    
    
    
    
EQUIPMENT
LOCATION
WGT LBS
 
EQUIPMENT
LOCATION
WGT LBS
 
WEALTH
AMOUNT
        Copper Pieces 
          
          
          
        Silver Pieces 
          
          
          
        Gold Pieces 
          
          
          
        Platinum Pieces 
          
          
          
        
VALUABLES
AMOUNT
          
          
          
          
    EQUIPMENT
ON BODY
    
    ARMOR
ON BODY
    
    WEAPONS
ON BODY
    
    WEALTH & VALUABLES
ON BODY
    
    TOTAL LOAD    
 
MAGIC ITEM NOTES
 
   
 
 
 
 
 
 
 
 
 
NOTES
 
   
 
 
 
 
 
 
 
 
 
 
 
 
 

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