Bill Clark's Gaming Wiki

 

Thalen

Page history last edited by Anonymous 3 yrs ago

 

THALEN Half-Elf Ftr6 / Rgr3 / Rog4 
Character Race Class(es) 
Chaotic Good Gaurdian 13 
82,547 / 91,000
   
Alignment Deity Level Experience Penalty 
Male 42 Med. 5' 10" 145 lbs. Pale Auburn Green Left
Gender Age Size Height Weight Skin Hair Eyes Handedness
 
ABILITY SCORES SAVING THROWS HIT POINTS108
 SCOREMOD TEMP SCORETEMP MOD TOTAL BASE SAVE ABI MOD MAGIC MOD MISC MOD TEMP MOD SPEEDMAX LOADMAX DEXCHECK PENALTYRUN
STR
 
14
+2    
FORT
(CON)
11
=
8
+
2
+
11
+
42
+
 
 
SPEED
 L
30
76
-
-
x4
DEX
 
17
+3    
REF
(DEX)
14
=
4
+
2
+
01
+
02
+
 
 30 M
30
153
+3
-3
x4
CON
 
15
+2    
WILL
(WIS)
3
=
4
+
3
+
11
+
42
+
 
 H
30
230
+1
-6
x3
INT
 
11
+0    
MISC SAVING THROW MODIFIERS / IMMUNITIES
 
LIFT OVERHEAD
 
LIFT OFF GROUND
 
PUSH / DRAG
WIS
 
8
-1    1 +1 CloakOfArachnida

2

 
175
 
350
 
875
CHA
 
15
+2     
1 x MAX LOAD
 
2 x MAX LOAD
 
5 x MAX LOAD
 
ARMOR CLASS
21
=
10
+
4
+
3
+
3
+
0
+
1
 
ARMOR & PROTECTION
TYPE
ARMOR BONUS
MAX DEX
CHECK PEN
SPELL FAIL
MAX SPEED
WGT LBS
 
NORMAL
 
ARMOR BONUS
 
SHIELD BONUS
 
DEX MOD
 
SIZE MOD
 
MISC MOD
 ChainShirt
Light
+4
+4
-2
20%
30
25
 
18
 
18
 
MISC AC MODS.
         
 
WITHOUT SHIELD
 
FLAT FOOTED
 DEFLECTION BONUS
11
NATURAL ARMOR          
   
13
 1 +1 Ring of Protection         
 
VS TOUCH ATTACS
  
PROFICIENCIES LIGHT MEDIUM HEAVY ARMOR SHIELD TOWER SHIELD
 
INITIATIVE
+3
=
0
+
01
 
ATTACK BONUSES
 
BASE ATTACK BONUS
12/7/2 
MISC ATTACK MODS.
 
MISC INITIATIVE MODS.
 
DEX MOD
 
MISC MOD
 
TOTAL ATTACK BONUS
 
BASE ATTACK BONUS
 
ABI MOD
 
SIZE MOD
 
MISC MOD
 
TEMP MOD
  
1 
MELEE
(STR)
15/10/5
=
12/7/2
+
3
+
0
+
 
+
 
 
 
RANGED
(DEX)
14/9/4
=
12/7/2
+
2
+
0
+
 
+
 
 
 
UNARMED
(STR)
15/10/5
=
12/7/2
+
3
+
0
+
 
+
 
 
 
GRAPPLE
(STR)
15/10/5
=
12/7/2
+
3
+
0
+
 
+
 
 
 
WEAPONS
ATTACK BONUS
DAMAGE
CRITICAL
RANGE
SIZE
TYPE
WGT LBS
NOTES
+1 Ghost Touch Short Sword
+1
1D6+5
17-20/x2
-
M
S
15
+2D6 on sneak attack hit, additional +1D6 on critical hit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
WEAPON PROFICIENCIES
SIMPLE MARTIAL
 
AMMUNITION & CHARGES
TOTAL
CROSS OFF
 
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□
 
 
 
□□□□□ □□□□□ □□□□□ □□□□□
FEATS
 
Combat Reflexes  
Weapon Focus  
Cleave  
Improved Critical (Shortsword)  
Power Attack  
   
   
SKILLS
 
MAXIMUM RANKS
15
 
CHECK PENALTY
-6
or
0
 
RACIAL & CLASS FEATURES
 
 
CLASS
 
CROSS CLASS
 
ARMOR
 
WGT
 Size: Medium

Base Speed: 30 feet

● Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.

Low-Light Vision

● +1 racial bonus on Listen, Search, and Spot checks.

● +2 racial bonus on Diplomacy and Gather Information checks.

Elven Blood: For all effects related to race, a half-elf is considered an elf.

Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).

Favored Class: Any


Weapon and Armor Proficiency: All simple and martial weapons, all types of armor (heavy, medium, and light), and shields (except tower shields).

Spells:

Code of Conduct: Must be a sneaky bastard at all times,especially around Rufio. hehe

● .

 
SKILL MOD
 
RANKS
 
ABILITY MOD
 
MISC MOD
KEY ABILITY
CLASS SKILL
 
Appraise
+4
=
0
+
0
+
 
INT
 
 
Autohypnosis
n/a
=
0
+
+3
+
 
WIS
 
Balance 1,a
-4
=
0
+
+2
+
-6
DEX
 
Bluff
+4
=
0
+
+4
+
 
CHA
 
Climb 1,a
-3
=
0
+
+3
+
-6
STR
 
Concentration
+2
=
0
+
+2
+
 
CON
 
Craft ()
+0
=
0
+
+0
+
 
INT
 
 
Decipher Script
n/a
=
0
+
+0
+
 
INT
 
Diplomacy
+4
=
0
+
+4
+
 
CHA
 
 
Disable Device
n/a
=
0
+
+0
+
 
INT
 
Disguise
+4
=
0
+
+4
+
 
CHA
 
Escape Artist 1,a
-4
=
0
+
+2
+
-6
DEX
 
Forgery
+0
=
0
+
+0
+
 
INT
 
Gather Information
+4
=
0
+
+4
+
 
CHA
 
 
Handle Animal
+4
=
0
+
+4
+
 
CHA
 
Heal
+3
=
0
+
+3
+
 
WIS
 
Hide 1,a
-4
=
0
+
+2
+
-6
DEX
 
Intimidate
+4
=
0
+
+4
+
 
CHA
 
Jump 1,a
-3
=
0
+
+3
+
-6
STR
 
 
Knowledge (Nobility/Royalty)
n/a
=
0
+
+0
+
 
INT
 
 
Knowledge (Religion)
+4
=
4
+
+0
+
 
INT
 
Listen
+3
=
0
+
+3
+
 
WIS
 
Move Silently 1,a
-4
=
0
+
+2
+
-6
DEX
 
 
Open Lock
n/a
=
0
+
+2
+
 
DEX
 
Perform ()
+4
=
0
+
+4
+
 
CHA
 
 
Profession (Guide)
+4
=
1
+
+3
+
 
WIS
 
 
Psicraft
n/a
=
0
+
+0
+
 
DEX
 
Ride
+17
=
15
+
+2
+
 
DEX
 
Search
+0
=
0
+
+0
+
 
INT
 
Sense Motive
+3
=
0
+
+3
+
 
WIS
 
 
Sleight of Hand 1,a
n/a
=
0
+
+2
+
-6
DEX
 
 
Spellcraft
n/a
=
0
+
+0
+
 
INT
 
Spot
+3
=
0
+
+3
+
 
WIS
 
Survival
+3
=
0
+
+3
+
 
WIS
 
Swim 2,a
-9
=
0
+
+3
+
-12
STR
 
 
Tumble 1,a
n/a
=
0
+
+2
+
-6
DEX
 
 
Use Magic Device
n/a
=
0
+
+4
+
 
CHA
 
 
Use Psionic Device
n/a
=
0
+
+4
+
 
CHA
 
Use Rope
+2
=
0
+
+2
+
 
DEX
 
 
SKILL NOTES
  
LANGUAGES
1 Armor Check Penalty, if any, applies.a Armor Check Penalty for wearing Full Plate Elven
2 Double penalty for Swim.  Merchant's Tongue
    
    
    
    
    
    
    
    
EQUIPMENT
LOCATION
WGT LBS
 
EQUIPMENT
LOCATION
WGT LBS
 
WEALTH
AMOUNT
        Copper Pieces 
          
          
          
        SilverPieces 
          
          
          
        Gold Pieces 
          
          
          
        Platinum Pieces 
          
          
          
        
VALUABLES
AMOUNT
          
          
          
          
    EQUIPMENT
ON BODY
    
    ARMOR
ON BODY
    
    WEAPONS
ON BODY
    
    WEALTH & VALUABLES
ON BODY
    
    TOTAL LOAD    
 
MAGIC ITEM NOTES
 
   
 
 
 
 
 
 
 
 
 
NOTES
 
   
 
 
 
 
 
 
 
 
 
 
 
 
 

Comments (0)

You don't have permission to comment on this page.